Towards an Architecture for a Game Achievement Based System to Analyze Human Health Comparative Behavior


Nowadays a few concepts of games and game design are used in different non-entertainment domains (this is also called gamification). Part of this gamification is also emerging in the health sector. This work-in-progress paper tries to define a methodology and an architecture how an achievement based service in healthcare can be designed, analyzed and implemented. This service uses patient data from different sources (e.g., from a patient´s personal health record) to share anonymized health related information/achievements with other people. Thus, it might build up a comparative behavior between patients and motivate them to increase the usage of a personal health record.

Talk: The Fifth International Conference on eHealth, Telemedicine, and Social Medicine (eTELEMED 2013), Nizza, France; 02-24-2013 - 03-01-2013; in: “Proceedings of the Fifth International Conference on eHealth, Telemedicine, and Social Medicine”, IARIA, (2013), ISBN: 978-1-61208-252-3; 137 - 140
Rene Baranyi
Projektass. Dipl.-Ing. Dr.techn.
Thomas Grechenig
Thomas Grechenig
Ao.Univ.Prof. Dipl.-Ing. Dr.techn.