Rene Baranyi

Projektass. Dipl.-Ing. Dr.techn.

Publications

(2021). Food Pyramid Escape - A serious escape game for the support of nutritional education in Austria and beyond.

Talk: 2021 IEEE 9th International Conference on Serious Games and Applications for Health(SeGAH), Dubai, United Arab Emirates; 08-04-2021 - 08-06-2021; in: “2021 IEEE 9th International Conference on Serious Games and Applications for Health(SeGAH)", IEEE, (2021), ISBN: 978-1-6654-2649-7; 1 - 8.

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(2020). recoverApp - A mobile health solution to support people in stationary rehabilitation.

Talk: Online Conference - SeGAH 8th International Conference on Serious Games and Applications for Health, Vancouver, Canada; 08-12-2020 - 08-14-2020; in: “Proceedings of the IEEE 8th International Conference on Serious Games and Applications for Health”, IEEE, (2020), ISBN: 978-1-7281-9043-3; 1 - 6.

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(2019). Reha@Stroke - A Mobile Application to Support People Suffering from a Stroke Through Their Rehabilitation.

Talk: 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH), Kyoto, Japan; 08-05-2019 - 08-07-2019; in: “Proceedings of the IEEE 7th International Conference on Serious Games and Applications for Health”, IEEE, (2019), ISBN: 978-1-7281-0300-6; 1 - 8.

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(2018). A Hands-on Technology Mix for a European Refugee Management System serving Migrants and Institutions.

Talk: 2018 9th IEEE International Conference on Software Engineering and Service Science (ICSESS 2018), Beijing, China; 11-23-2018 - 11-25-2018; in: “Proceedings of the 2018 9th IEEE International Conference on Software Engineering and Service Science”, IEEE Press, (2018), ISBN: 978-1-5386-6564-0; 26 - 31.

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(2018). DiaBeaThis - A gamified Self-Tracking Portal to Support People Suffering from Diabetes mellitus to control their Blood Glucose Level"; IEEE 6th International Conference on Serious Games and Applications for Health.

IEEE 6th International Conference on Serious Games and Applications for Health”; Talk: 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH), Wien; 05-16-2018 - 05-18-2018; in: “Proceedings of the 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)", Institute of Electrical and Electronics Engineers (IEEE), (2018), ISBN: 9781538662984; 1 - 8.

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(2018). Challenges of a HL7 CDA Guideline for Telehealth Based DMP Systems.

Studies in health technology and informatics, 248 (2018), 330 - 337.

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(2017). Designing for change: uncovering the patient perspective in developing mobile apps for borderline and self-injury.

Talk: 2nd Suicide & Self-Harm Early Career Researchers´ Forum (ECRF17), Glasgow, UK (invited); 06-08-2017 - 06-09-2017; in: “2nd Suicide & Self-Harm Early Career Researchers´ Forum (ECRF17)", SBRL, (2017), 14.

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(2017). NutritionRush - a serious game to support people with the awareness of their nutrition intake.

Talk: 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH), Perth, Australia, from 2-4 April 2017; 04-02-2017 - 04-04-2017; in: “2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH)", IEEE, (2017), ISBN: 978-1-5090-5483-1; 1 - 8.

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(2016). MyDailyRoutine - A Serious Game to Support People Suffering from a Cerebral Dysfunction.

in: “IEEE 4th International Conference on Serious Games and Applications for Health”, 1; issued by: IEEE; IEEE, Los Alamitos, CA, USA, 2016, ISBN: 978-1-5090-2211-3, 1 - 6.

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(2016). Visual Health Reminder - A Reminder for Medication Intake and Measuring Blood Pressure to Support Elderly People.

in: “IEEE International Conference on Healthcare Informatics”, issued by: IEEE; IEEE Computer Society, Los Alamitos, CA, USA, 2016, ISBN: 978-1-5090-6118-1, 432 - 438.

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(2015). Design of a Serious Game to Increase Physical Activity by Adding Direct Benefits to the Game for Conducting Sport Activities.

Talk: International Conference on Biomedical and Health Informatics (ICBHI 2015), Haikou, China; 10-09-2015 - 10-10-2015; in: “Proceedings of the International Conference on Biomedical and Health Informatics (ICBHI 2015)", (2015), 1 - 4.

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(2014). WristDroid - a Serious Game to Support and Motivate Patients throughout their Wrist Rehabilitation.

Talk: IEEE Conference on Biomedical Engineering and Sciences (IECBES 2014), Miri, Malaysia; 12-08-2014 - 12-10-2014; in: “Proceedings of the Conference on Biomedical Engineering and Sciences”, IEEE, (2014).

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(2014). unCUT: Bridging the Gap from Paper Diary Cards Towards Mobile Electronic Monitoring Solutions in Borderline and Self-Injury.

Talk: 3rd International Conference on Serious Games and Applications for Health (SeGAH 2014), Rio de Janeiro, Brazil; 05-14-2014 - 05-16-2014; in: “Proceedings of the 3rd International Conference on Serious Games and Applications for Health”, IEEE, (2014).

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(2014). A Quantitative Survey About the Interest in Second Opinion and Quality/Trust in Online Health Information: How "Online" are Digital Natives in Personal Health?.

Talk: Sixth International Conference on eHealth, Telemedicine, and Social Medicine (eTELEMED 14), Barcelona, Spain; 03-23-2014 - 03-27-2014; in: “Proceedings of the Sixth International Conference on eHealth, Telemedicine, and Social Medicine”, IARIA, Curran Associates, Inc. (2014), ISBN: 978-1-61208-327-8; 17 - 22.

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(2013). Chances for Serious Games in Rehabilitation of Stroke Patients on the Example of Utilizing the Wii Fit Balance Board.

Talk: IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH 2013), Algarve, Portugal; 05-02-2013 - 05-03-2013; in: “Book of Proceedings of the 2nd International Conference on Serious Games and Applications for Health”, (2013), ISBN: 978-1-4673-6165-1; 1 - 7.

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(2013). Towards an Architecture for a Game Achievement Based System to Analyze Human Health Comparative Behavior.

Talk: The Fifth International Conference on eHealth, Telemedicine, and Social Medicine (eTELEMED 2013), Nizza, France; 02-24-2013 - 03-01-2013; in: “Proceedings of the Fifth International Conference on eHealth, Telemedicine, and Social Medicine”, IARIA, (2013), ISBN: 978-1-61208-252-3; 137 - 140.

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(2013). Einsatzmöglichkeiten von technischen Devices aus der Spieleindustrie zur Unterstützung von SchlaganfallpatientInnen.

Ergotherapie, 4 (2013), 13 - 16.

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(2011). Expectations and Fears of Urban Versus Rural Population Regarding the use of an Electronic Health Record.

Talk: Third International Conference on eHealth, Telemedicine, and Social Medicine (eTELEMED 2011), Gosier, Guadeloupe, France; 02-23-2011 - 02-28-2011; in: “Proceedings of the Third International Conference on eHealth, Telemedicine, and Social Medicine”, IARIA, (2011), ISBN: 978-1-61208-119-9; 169 - 174.

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(2011). Design Criteria for Large eHealth Infrastructure Systems.

in: “Telemedicine Techniques and Applications”, G. Graschew (ed.); InTech, Rijeka, Croatia, 2011, ISBN: 978-953-307-354-5, 99 - 118.

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