Karin Kappel

Projektass. Dipl.-Ing. Mag.rer.soc.oec. Dr.techn.

Publications

(2019). Measuring Mobile Text Entry Performance and Behaviour in the Wild with a Serious Game.

Talk: 18th International Conference on Mobile and Ubiquitous Multimedia (MUM ‘19), Pisa, Italy; 11-27-2019 - 11-29-2019; in: “Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia”, ACM New York, NY, USA, 8 (2019), ISBN: 978-1-4503-7624-2; 1 - 11.

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(2019). Quantitative Requirement Evaluation for a European Refugee Management System serving conflicting Needs of Migrants, GOs, and NGOs in correct and fair operative Form.

Talk: 2019 International Conference on Information and Digital Technologies (IDT), Zilina, Slovakia; 06-25-2019 - 06-27-2019; in: “Proceedings of the International Conference on Information and Digital Technologies”, (2019), ISBN: 978-1-7281-1401-9; 283 - 287.

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(2019). Ethical Issues Arising Through Identification and Registration Systems Applied in a European Refugee Camp.

Talk: 9th International Conference on Advanced Computer Information Technologies (ACIT), Ceske Budejovice, Czech Republic; 06-05-2019 - 06-07-2019; in: “Proceedings of the 9th International Conference on Advanced Computer Information Technologies (ACIT)", (2019), ISBN: 978-1-7281-0450-8; 1 - 5.

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(2018). A Hands-on Technology Mix for a European Refugee Management System serving Migrants and Institutions.

Talk: 2018 9th IEEE International Conference on Software Engineering and Service Science (ICSESS 2018), Beijing, China; 11-23-2018 - 11-25-2018; in: “Proceedings of the 2018 9th IEEE International Conference on Software Engineering and Service Science”, IEEE Press, (2018), ISBN: 978-1-5386-6564-0; 26 - 31.

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(2018). A tool for the automated measurement of respondent behaviour and response quality in health-related gamified online surveys.

Talk: 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH), Wien; 05-16-2018 - 05-18-2018; in: “Proceedings of the 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)", Institute of Electrical and Electronics Engineers (IEEE), (2018), ISBN: 9781538662984; 1 - 8.

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(2015). Low-Cost Gamification of Online Surveys: Improving the User Experience through Achievement Badges.

Talk: Symposium on the 2nd ACM SIGCHI annual symposium on Computer-Human Interaction in Play (CHI PLAY), London, Great Britain; 10-05-2015 - 10-07-2015; in: “Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play”, ACM, (2015), ISBN: 978-1-4503-3466-2; 109 - 113.

Publik

(2015). Gamification of Online Surveys: Design Process, Case Study, and Evaluation.

Talk: 15th International Conference on Human-Computer Interaction (INTERACT 2015), Bamberg, Deutschland; 09-14-2015 - 09-18-2015; in: “Volume 9296 of the series Lecture Notes in Computer Science”, Lecture Notes in Computer Science, (2015), ISBN: 978-3-319-22700-9; 214 - 231.

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(2015). Navigation in Long Forms on Smartphones: Scrolling worse than Tabs, Menus, and Collapsible Fieldsets.

Talk: 15th International Conference on Human-Computer Interaction (INTERACT 2015), Bamberg, Deutschland; 09-14-2015 - 09-18-2015; in: “Volume 9298 of the series Lecture Notes in Computer Science”, Lecture Notes in Computer Science, (2015), ISBN: 978-3-319-22697-2; 333 - 340.

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(2014). Gamification of Online Surveys: Conceptual Foundations and a Design Method based on the MDA Framework.

Talk: The 8th Nordic Conference on Human-Computer Interaction (NordiCHI` 2014), Helsinki, Finland; 10-26-2014 - 10-30-2014; in: “Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational”, ACM, (2014), ISBN: 978-1-4503-2542-4; 565 - 568.

Publik

(2014). Design Space for Focus+Context Navigation in Web Forms.

Talk: ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2014), Rome, Italy; 06-17-2014 - 06-20-2014; in: “Proceedings of the 2014 ACM SIGCHI symposium on Engineering interactive computing systems”, ACM, New York, NY, USA (2014), ISBN: 978-1-4503-2725-1; 39 - 44.

Publik

(2011). The Effects of Personal Displays and Transfer Techniques on Collaboration Strategies in Multi-touch Based Multi-display Environments.

Talk: Human-Computer Interaction - INTERACT 2011, Lissabon, PT; 09-05-2011 - 09-09-2011; in: “Proceedings of 13th IFIP TC13 Conference on Human-Computer Interaction (INTERACT ´11)", P. Campos et al. (ed.); Springer Berlin / Heidelberg, Part III (2011), 373 - 390.

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(2011). Aesthetic Quality of Physical Behavior and its Impact on User Experience.

Talk: 13th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2011), Stockholm, Schweden; 08-30-2011 - 09-02-2011; in: “Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services”, ACM, New York (2011), ISBN: 978-1-4503-0541-9; 1 - 4.

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(2011). Learning from a Distributed Denial of Service Attack against a Legally Binding Electronic Election: Scenario, Operational Experience, Legal Consequences.

Talk: The Second international conference on Electronic government and the information systems perspective (EGOVIS'11), Toulouse, France; 08-29-2011 - 09-02-2011; in: “Proceedings of the Second international conference on Electronic government and the information systems perspective (EGOVIS'11)", K. Andersen, E. Francesconi, Å. Grönlund, T. van Engers (ed.); Springer-Verlag, Berlin, Heidelberg (2011), ISBN: 978-3-642-22960-2; 56 - 67.

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(2011). Toward a Management Catalog of Security Measures against Social Engineering Attacks.

Talk: The International Conference on Engineering and Information Management (ICEIM 2011), Chengdu, China; 04-15-2011 - 04-18-2011; in: “Proceedings of the International Conference on Engineering and Information Management”, (2011), ISBN: 978-1-4244-9770-6; 1 - 5.

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(2009). Audio-tactile Location Markers: Accessible Real-world Tagging for the Blind.

Talk: The Fourth IASTED International Conference on Human-Computer Interaction 2009, St. Thomas, US Virgin Islands; 11-22-2009 - 11-24-2009; in: “Proceedings of Computers and Advanced Technology in Education 2009”, Acta Press, Vol. 358, Lund, Sweden (2009), ISBN: 978-0-88986-816-8; 551 - 554.

Publik

(2009). show-me: water consumption at a glance to promote water conservation in the shower.

Talk: The Fourth International Conference on Persuasive Technology (PERSUASIVE 2009), Claremont, California; 04-26-2009 - 04-29-2009; in: “Proceedings of the 4th international Conference on Persuasive Technology”, ACM, New York (2009), ISBN: 978-1-60558-376-1; 1 - 6.

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(2009). Pervasive Computing Approaches to Environmental Sustainability.

IEEE Pervasive Computing, 8 (2009), 1; 54 - 57.

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(2009). Softwaretechnik. Mit Fallbeispielen aus realen Entwicklungsprojekte.

Pearson Studium, München, Germany, 2009, ISBN: 978-3-8689-4007-7; 688 pages.

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(2008). From Feedback to Awareness: An Ambient Water Consumption Display.

Poster: Ubicomp 2008, Seoul, South Korea; 09-21-2008 - 09-24-2008; in: “Proceedings of the Poster Session at the Tenth International Conference on Ubiquitous Computing 2008”, (2008).

Publik

(2007). Designing Tangible Tabletop Interfaces for Patients in Rehabilitation.

Talk: Conference & Workshop on Assistive Technologies for People with Vision & Hearing Impairments: Assistive Technology for All Ages, CVHI 2007, Granada, Spain; 08-28-2007 - 08-31-2007; in: “Proceedings of the Conference and Workshop on Assistive Technology for People with Vision and Hearing Impairments”, M. Hersh (ed.); (2007), 7 pages.

Publik

(2007). Towards A Taxonomy For Ambient Information Systems.

Talk: Workshop: Issues in the Design and Evaluation of Ambient Information Systems, Pervasive 2007: The 5th International Conference on Pervasive Computing, Toronto, Ontario, Canada; 05-13-2007 - 05-16-2007; in: “Proceedings of the 1st International Workshop on Ambient Information Systems.", CEUR Workshop Proceedings, (2007), ISSN: 1613-0073; 42 - 47.

PDF Publik

(2007). Understanding Spatial Mobile Service Discovery using Pointing and Touching.

Poster: CHI 2007 Workshop on “Mobile Spatial Interaction”, San Jose, California, USA; 04-28-2007 - 05-03-2007; in: “ACM CHI 2007 Workshop on Mobile Spatial Interaction”, (2007), 4 pages.

Publik

(2006). Guidelines for Designing Usable DVD Menus.

Talk: British HCI conference (HCI), London, UK; 09-11-2006 - 09-15-2006; in: “Proceedings of the 20th British HCI conference - HCI 2006, Vol. 2”, ACM Press, (2006), 74 - 78.

Publik

(2006). Experiences from Designing a Tangible Musical Toy.

Talk: International Conference for Interaction Design and Children (IDC), Tampere, Finland; 06-07-2006 - 06-09-2006; in: “Proceedings of the 5th International Conference for Interaction Design and Children - IDC 2006”, ACM Press, (2006), 169 - 170.

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(2006). Developing User Interface Guidelines for DVD Menus.

Talk: ACM Conference on Human Factors in Computing Systems - CHI, Quebec, Canada; 04-22-2006 - 04-27-2006; in: “Extended Abstracts of the ACM Conference on Human Factors in Computing Systems - CHI 2006”, ACM Press, (2006), ISBN: 1-59593-298-4; 177 - 182.

Publik

(2005). GlueBar: A Solution Pattern for Integrating Interfaces into Self-Contained Applications.

Talk: International Conference on Human-Computer Interaction, Las Vegas, Nevada; 07-22-2005 - 07-27-2005; in: “roceedings of the 2005 Conference On Human Factors In Computing Systems”, Mira Digital Publishing, (2005), ISBN: 0-8058-5807-5; Paper ID 715, 8 pages.

Publik

(2005). Implications for Designing the User Experience of DVD Menus.

Talk: ACM Conference on Human Factors in Computing Systems - CHI, Portland, Oregon; 04-02-2005 - 04-07-2005; in: “Extended Abstracts of the ACM Conference on Human Factors in Computing Systems - CHI 2005”, (2005), ISBN: 1-59593-083-3.

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