Christoph Wimmer

Projektass. Dipl.-Ing.

Publications

(2020). SketchingInterfaces: A Tool for Automatically Generating High-Fidelity User Interface Mockups from Hand-Drawn Sketches.

Talk: OzCHI 2020, Sydney, Australia; 12-02-2020 - 12-04-2020; in: “Proceedings of the 32nd Australian Conference on Human-Computer Interaction (HCI)", ACM, New York, NY, USA (2020), ISBN: 978-1-4503-8975-4; 1 - 11.

Publik

(2019). Measuring Mobile Text Entry Performance and Behaviour in the Wild with a Serious Game.

Talk: 18th International Conference on Mobile and Ubiquitous Multimedia (MUM ‘19), Pisa, Italy; 11-27-2019 - 11-29-2019; in: “Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia”, ACM New York, NY, USA, 8 (2019), ISBN: 978-1-4503-7624-2; 1 - 11.

Publik

(2019). Hyper Typer: A Serious Game for Measuring Mobile Text Entry Performance in the Wild.

Talk: CHI Conference on Human Factors in Computing Systems (CHI EA ‘19), Glasgow, Scotland UK; 05-04-2019 - 05-09-2019; in: “Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA ‘19)", ACM, LBW0259 (2019), ISBN: 978-1-4503-5971-9; 1 - 6.

Publik

(2018). A tool for the automated measurement of respondent behaviour and response quality in health-related gamified online surveys.

Talk: 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH), Wien; 05-16-2018 - 05-18-2018; in: “Proceedings of the 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)", Institute of Electrical and Electronics Engineers (IEEE), (2018), ISBN: 9781538662984; 1 - 8.

Publik

(2015). Low-Cost Gamification of Online Surveys: Improving the User Experience through Achievement Badges.

Talk: Symposium on the 2nd ACM SIGCHI annual symposium on Computer-Human Interaction in Play (CHI PLAY), London, Great Britain; 10-05-2015 - 10-07-2015; in: “Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play”, ACM, (2015), ISBN: 978-1-4503-3466-2; 109 - 113.

Publik

(2015). Gamification of Online Surveys: Design Process, Case Study, and Evaluation.

Talk: 15th International Conference on Human-Computer Interaction (INTERACT 2015), Bamberg, Deutschland; 09-14-2015 - 09-18-2015; in: “Volume 9296 of the series Lecture Notes in Computer Science”, Lecture Notes in Computer Science, (2015), ISBN: 978-3-319-22700-9; 214 - 231.

Publik

(2015). Navigation in Long Forms on Smartphones: Scrolling worse than Tabs, Menus, and Collapsible Fieldsets.

Talk: 15th International Conference on Human-Computer Interaction (INTERACT 2015), Bamberg, Deutschland; 09-14-2015 - 09-18-2015; in: “Volume 9298 of the series Lecture Notes in Computer Science”, Lecture Notes in Computer Science, (2015), ISBN: 978-3-319-22697-2; 333 - 340.

Publik

(2014). Gamification of Online Surveys: Conceptual Foundations and a Design Method based on the MDA Framework.

Talk: The 8th Nordic Conference on Human-Computer Interaction (NordiCHI` 2014), Helsinki, Finland; 10-26-2014 - 10-30-2014; in: “Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational”, ACM, (2014), ISBN: 978-1-4503-2542-4; 565 - 568.

Publik

(2014). Design Space for Focus+Context Navigation in Web Forms.

Talk: ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2014), Rome, Italy; 06-17-2014 - 06-20-2014; in: “Proceedings of the 2014 ACM SIGCHI symposium on Engineering interactive computing systems”, ACM, New York, NY, USA (2014), ISBN: 978-1-4503-2725-1; 39 - 44.

Publik

(2012). Evaluating the Effect of Style in Information Visualization.

Talk: IEEE Conference on Information Visualization (InfoVis 2012), Seattle, USA; 10-14-2012 - 10-19-2012; in: “IEEE Transactions on Visualization and Computer Graphics”, IEEE, 18 (2012), ISSN: 1077-2626; 2739 - 2748.

Publik

(2011). Aesthetic Quality of Physical Behavior and its Impact on User Experience.

Talk: 13th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2011), Stockholm, Schweden; 08-30-2011 - 09-02-2011; in: “Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services”, ACM, New York (2011), ISBN: 978-1-4503-0541-9; 1 - 4.

Publik

(2010). Challenges for Designing the User Experience of Multi-touch Interfaces.

Talk: Engineering Patterns for Multi-Touch Interfaces 2010, Berlin; 06-20-2010; in: “Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems”, ACM, New York, NY, USA (2010), ISBN: 978-1-4503-0083-4.

Publik

(2009). Audio-tactile Location Markers: Accessible Real-world Tagging for the Blind.

Talk: The Fourth IASTED International Conference on Human-Computer Interaction 2009, St. Thomas, US Virgin Islands; 11-22-2009 - 11-24-2009; in: “Proceedings of Computers and Advanced Technology in Education 2009”, Acta Press, Vol. 358, Lund, Sweden (2009), ISBN: 978-0-88986-816-8; 551 - 554.

Publik

(2009). Evaluating the Usability of 1D Fisheye Lists.

Talk: IADIS International Conference on Interfaces and Human Computer Interaction 2009, Algarve, Portugal; 06-20-2009 - 06-22-2009; in: “Proceedings of Interfaces and Human Computer Interaction 2009 and Game and Entertainment Technologies 2009”, IADIS Press, (2009), ISBN: 978-972-8924-85-0; 176 - 180.

Publik

(2008). Accessible Real-World Tagging through Audio-Tactile Location Markers.

Talk: Nordic conference on Human-computer interaction (NordiCHI'08), Lund, Sweden; 10-20-2008 - 10-22-2008; in: “Proceedings of the Nordic conference on Human-computer interaction”, (2008), ISBN: 978-1-59593-704-9.

Publik